Why it matters
SDG 4 seeks to ensure inclusive and equitable quality education and to promote lifelong learning opportunities for all. The Covid-19 pandemic has stifled progress on education targets. If no additional measures are taken, only one in six countries will meet the SDG 4 target and achieve universal access to quality education by 2030[4].
The industry’s contribution
Mobile technology contributes to SDG 4 by allowing students, teachers and employees to learn/teach from any location and on the move. Educational content, as well as educational administration and management, is increasingly being made available over mobile networks to tablets, smartphones and feature phones.
SDG 4 is the most improved SDG since 2015 in terms of industry impact. 2.3 billion mobile users (42% of mobile subscribers) access educational services on their mobile phones, representing an increase of more than 1.6 billion since 2015.
Additionally, 36% of mobile subscribers access government services on their mobile phones, equal to 2 billion users (an increase of 1.4 million users since 2015). However, there was a decline in the SDG 4 mobile impact score in 2022 as a result of the reduction in usage across a number of mobile-enabled services linked to improving access to education. This was most likely the result of the return of face-to-face activities post pandemic and the impact of the cost-of-living crisis.
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Maximising mobile’s impact by 2030
Maximising mobile’s impact on SDG 4 requires enhancing the digital literacy of professionals and caregivers. The GSMA has published a range of research and materials on mobile digital skills, with all the key insights and learnings summarised in a short report that highlights four practical steps[16].
Case Studies
Kavita
Sindy
GSMA Innovation Fund for Mobile Internet Adoption and Digital Inclusion
Ahlan Simsim, by Sesame Workshop - a groundbreaking initiative that delivers early learning and nurturing care to children and caregivers affected by the Syrian conflict.
Digitising Malta’s first autism-sensitive recreational resource
Children on the autism spectrum have divergent needs and engage with content in different ways. This becomes a challenge when creating dedicated resources, especially those of the recreational kind. More often than not, many of the resources available are targeted toward raising awareness or educating about autism. Very few resources are available that are both educational and recreational, with the specific needs of these children in mind.
Mase in Space – Malta’s first autism-sensitive resource – is a digital interactive book that pays particular attention to the fonts used, the colours selected, the positioning of the characters and the rhythm and rhyme used in the storytelling. It supports children in the development of their social and communication skills. The team behind Mase in Space originally approached Maltese mobile operator Go for support in printing the book, though Go considered this to not be aligned with its sustainability efforts. However, the operator helped to digitise the resource, including the addition of interactive features, to make it accessible to as many families and children as possible.
The online version of Mase in Space broadens the reach of the resource and increases its longevity. More importantly, it provides an alternative means of engagement between the child and their carer/parent, educator or therapist in a way that is meaningful to the child while also providing the opportunity to enhance the child’s digital skills.
Case Study
Huawei and Unesco aim to improve access to digital education services in Africa
The Covid-19 pandemic disrupted education systems globally, intensifying existing educational challenges and inequalities. For instance, the lack of access to connectivity and devices hindered the ability of at least one third of students to engage in remote learning.[17]
Huawei and Unesco are collaborating with the education ministries of Egypt, Ethiopia and Ghana, along with other stakeholders, to implement a three-year project (2020–2023) focused on developing technology-enabled open school systems.[18] This initiative aims to create resilient and accessible school systems, enabling comprehensive education in both normal situations and times of crisis.
By 2024, the aim is to develop more than 140 digital courses that benefit over 40 schools and over 14,000 students and teachers.